Necromunda: Gangs of the Underhive

Necromunda: Gangs of the Underhive

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The factories on Necromunda run deep beneath the planet's surface, these lower levels are referred to as the Underhive. Littered with a network of interlocking corridors and passageway the Underhive forms a maze of walkways and sheer drops into bottomless caverns. A dangerous place to live that is rife with crime and violence, the Underhive is controlled by Multiple Clan Houses Or "Gangs". Necromunda is typical of most hive worlds, resources are scare, life is cheap. The chances of survival is greatly increased by joining one of the many gangs, that inhabit all Hive Worlds

There are six pre-eminent Clan Houses, House Cawdor, House Escher, House Goliath, House Van Saar, House Orlock and House Delaque. Many lesser clans exist, but none are as significant as these six. Many lesser clans pledge their loyalty to a House, but others might be outcasts or upstarts. Each of the Clan Houses controls countless subservient gangs, their fighters serving as the disposable foot soldiers in the endless Gangwars fought in the darkness over Supplies, resources and territory. Allowing the Clan Houses to continue business with one another with a semblance of civility in the spires above.

The Necromunda: Gangs Of The Underhive faction book contains

  • Background and rules for each of the House Gangs
  • Rules for Hired Guns including;
    • Bounty Hunters
    • Hive Scum
    • Hangers-on
    • Brutes
  • Also includes rules for;
    • Exotic Beasts
    • Trading Posts
    • Weapon References
    • Weapon traits
    • Skills list

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